AI Insights · Timothy · July 2022
Top 5 High Fantasy Games on Android in Australia, Q2 2022
A look at the performance metrics of the top 5 high fantasy games on the Android platform in Australia during Q2 2022, including downloads, revenue, and active users.
In the second quarter of 2022, the high fantasy games category on the Android platform in Australia showed varied performance metrics. Here, we delve into the weekly downloads, revenue, and active user trends for the top 5 games in this category.
Coin Master from Moon Active experienced a consistent revenue stream, peaking at approximately $230K in early April. Weekly downloads saw fluctuations, with a notable peak of around 7.4K in late April. The game maintained a robust active user base, reaching a high of 30.2K in late May.
Evony: The King's Return by TG Inc. observed a steady revenue flow, oscillating between $70K and $100K, with a peak near $99K in early April. Downloads showed a downward trend, starting at around 6.2K in late March and dropping to about 2K by the end of June. Active users mirrored this decline, decreasing from 17.4K in late March to approximately 9.4K by the end of the quarter.
Diablo Immortal, launched by Blizzard Entertainment, Inc. at the end of May, saw an initial spike in revenue of around $82K in early June, which gradually tapered off to about $53K by the end of the month. Downloads followed a similar trend, starting strong at around 24K and then dropping to about 2.4K. Active user numbers also declined steadily from 22.1K in early June to approximately 8.7K by the end of the quarter.
Clash Royale by Supercell maintained a relatively stable revenue, peaking at around $35K in early April. Downloads showed a gradual decline, from approximately 4.5K in late March to about 2.4K by the end of June. Despite these trends, the game sustained a high number of active users, ranging from 103K to 114K throughout the quarter.
Ni no Kuni: Cross Worlds from Netmarble, released in late May, saw an initial surge in revenue at around $13K, which increased to approximately $22K in late May but then settled to around $12K by the end of June. Downloads began at a high of about 26K but swiftly declined to around 800 by the end of the quarter. Active users also dropped significantly, from 20.9K in late May to about 2.9K by the end of June.
These insights are derived from data provided by Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's website.